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Result 1 of 10:
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 AuthorTopic: Double XP weekend - 5th March (Read 96 times)
killakrust
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 Double XP weekend - 5th March
« Result #1 on Mar 5, 2010, 1:36pm »
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Yay, double XP weekend started last night. Hopefully we'll see a loty of SG members logging on for it.
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Result 2 of 10:
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 AuthorTopic: Superteam (Read 111 times)
Kari
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 Re: Superteam
« Result #2 on Dec 2, 2008, 5:42pm »
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Sounds good. I heard an all mm team took on hami and won. What AT would be good?
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Result 3 of 10:
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 AuthorTopic: Issue #13 (Read 171 times)
Kari
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 Re: Issue #13
« Result #3 on Dec 2, 2008, 5:39pm »
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WOOOOT! I13 is live. What did I say, Tuesday it was! Which was my guess of after Thanksgiving and before Christmas :D
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Result 4 of 10:
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 AuthorTopic: Callous Crew SFs (Read 128 times)
kamui
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 Callous Crew SFs
« Result #4 on Nov 25, 2008, 8:53pm »
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Well then we need this thingie for the red side too.

Strike Force :Virgil Tarikoss SF
lvl range : 15-20
Time :Thursday at 7:30 GMT(8:30 CET)

BE THAR!

No waffles were harmed during the making of this message.(...NOT)
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Result 5 of 10:
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 AuthorTopic: Superteam (Read 111 times)
cryso1
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 Superteam
« Result #5 on Nov 24, 2008, 6:40pm »
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I was just thinking an all AT or maybe an all of 2 AT team would be a cool thing to do as i know it has worked well in previous sg's i have been in and would be a good thing to get us all teaming together. I guess if a few of us were interested we would have to all decide what AT's we would be using and also a good time for us to play these toons when we are all online. We could even do a super team working with the concept of one powerset, i jst have an idea at the mo so if any1 wants to giv this a go give me a shout on this post of a pn ingame to @cryso :)
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Result 6 of 10:
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 AuthorTopic: Issue #13 (Read 171 times)
kamui
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 Re: Issue #13
« Result #6 on Nov 11, 2008, 6:34am »
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WOOHOO every single MMs dream came true
• Mastermind Upgrade powers will now affect all henchmen within 30’ of the target henchman. Endurance cost for Upgrade Powers has been increased. It now takes approximately 45 endurance (reducible by enhancements) per upgrade power used.

i tried it out i have set up my pets in less than 5 secs :D
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Result 7 of 10:
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 AuthorTopic: Callous Costume! (Read 155 times)
truemetal
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 Callous Costume!
« Result #7 on Nov 7, 2008, 8:51pm »
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We created this SG costume because we like to have a 'uniform' that immediatly identifies you to other players as a member of the Callous Crew. It is not mandatory to use or even to have this costume (so you wont be kicked from the SG if you think it's the worst costume you've ever seen and wouldn't be caught dead in it ;) ) But if you have a spare costume slot you don't know what to do with, it would be appreciated if you made yourself a Callous Costume, and who knows, maybe you'll even end up wearing at some occasion :P. We have left some room for customisation, so you can give your own twist to the costume. :)

So here are the guidelines on making your very own Callous Crew SG costume! You know you want it! It's the new rage! Really!

The colours used are the same as the SG colours: black (1,1) and red (2,4)

Head: You can use whatever face/mask/helmet/hair you wish. Anything that is not skin or hair should be black and/or red.
Chest: tights (red) - pattern sharp (black)
Shoulders: Smooth (black/black)
Gloves: any type/shape you like. Anything that is not skin should be black.
Chest Detail: same as SG emblem: swirl1 (red/black)
belt: standard cloth (black/black) other types are allowed to if preferred
pants: tights (red) - pattern sharp (black)
boots: any type/shape you like. Anything that is not skin should be black.
back detail: any type of cape is allowed. It should be completely black though. black/red wings are allowed too.
Aura: Anything you like. yes, even the colours ;)

Here you can find some screenshots of examples. http://s47.photobucket.com/albums/f163/thaxllssillyia/

If you have any questions or remarks you can post them here or mail them @True Metal in game.
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Result 8 of 10:
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 AuthorTopic: Issue #13 (Read 171 times)
Kari
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 Re: Issue #13
« Result #8 on Nov 7, 2008, 10:12am »
[Quote]

I am about to log onto the Training Room/Test Server to give it a go and went through the list of new features at: http://uk.boards.cityofheroes.com/showflat.php?Number=1252459&page=0

Seems I'll have to extend the sg teleports since there's a new beacon for Pocket D. Not that anyone goes there unless it's Valentines or Christmas...

Tis good they fixed some UI stuff and badges. Yay for new stuff!
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Result 9 of 10:
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 AuthorTopic: Dark Novas TFs (Read 113 times)
Kari
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 Dark Novas TFs
« Result #9 on Nov 2, 2008, 4:12pm »
[Quote]

This thread is to advertise any upcoming TFs and trials that are organised by the sg.

We've already had the following successful TFs:


* ITF for lvl 42s. Rommy went down.
* Saturday Sept 6th at 8pm BST for lvl 44+. The 3rd Hero Respec Trial.
* Saturday Sept 13th at 8pm BST for lvl 20-25. Sister Psych TF.
* Friday Sept 19th at 7:30pm BST for lvl 45. Lady Grey Task Force, Rikti War Zone.
* Saturday Sept 20th at 8pm BST for lvl 25-30.Citadel TF, Talos
* Saturday Oct 25th at 8pm BST for lvl 50. Statesman Task Force(STF).
* Sunday Nov 9th at 11am BST. Shadow Shard TF 1.
* Shadow Shard TF 2. Sat 6th Dec 11am BST.

The next planned are as follows:


* -



As for each TF/Trial, first served will be to our sg or coalitions and then the rest of the spaces will be filled by advertising the badgehunting channels.

If you wish to join these tfs/trials, please send an email/post/tell to @Fire Dancer.

If you wish to organise your own, feel free to post them in this thread.
« Last Edit: Dec 10, 2008, 6:34pm by Kari »Link to Post - Back to Top  IP: Logged

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Result 10 of 10:
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 AuthorTopic: Supergroup Base (Read 215 times)
Kari
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 Re: Supergroup Base
« Result #10 on Oct 22, 2008, 11:25am »
[Quote]

We now have all the teleport beacons but need more energy and control to fully support the base. We'll be saving up to extend this and the workshop.
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